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https://skinetics.notion.site/Planet-based-procedural-generation-80e31db27f684a3d9853987dc71e35ca
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### Background
Currently the grass tiles are generated with a simple algorithm (see img/scripts/random_grass.py), saving a lot of time on creating terrain assets. Next step would be dealing with wate…
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Asteroids should be randomly and procedural generated sets of the currently existing asteroids, ranging from 5 to 20 or so pieces.
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**Describe the project you are working on:**
Not for my project.
**Describe the problem or limitation you are having in your project:**
@StraToN asked if there were plans to support Material …
fire updated
7 months ago
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@eeeebbbbrrrr said:
> next you need to make a procedural language handler. You're free to use my not-yet-released pl/rust as a starting point: https://github.com/zombodb/plrust
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Grimoire will be a procedurally generated occult handbook, inspired by late medieval spellbooks and demonological texts.
Expect a frightening hierarchy of demonic nobility, descriptions of their r…
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Similarly to #118 , and perhaps more easily accommodated, it would be nice if the geometry could be sampled procedurally, instead of having to be instantiated in a triangular mesh. Consider the exampl…
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**Describe the project you are working on:**
A interactive ficition engine. Is text based with ilustrations created in runtime and added between the text. RichTextLabel is critical because the engine…
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Always check against the **Latest SNAPSHOT of JSQLParser** and the [Syntax Diagram](https://jsqlparser.github.io/JSqlParser/syntax_snapshot.html)
### Failing SQL Feature:
- Brief description of th…
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Do you still plan to update this for procedural skyboxes? That would be a very nice feature to have.