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Just to help w/ making the game look good instead of looking at boxes all the time
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# Hells Dog.
*A hunter from the underworld who seeks condemned and drags him to hell to receive his punishments.*
## Concept Art
![model sheet Hells Dog](https://user-images.githubusercontent.com…
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# Finite State Machines in CanJS
Finite State Machines (FSM) provide a mechanism for transitioning between states in a program. By declaratively listing all possible states up front, and how to tra…
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Hi Scott love your NPC sheet for the Star Wars games. I was wondering if you would consider using your skills to create an NPC sheet for the newly released Genesys system? Also it would be sweet have …
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Per the discussion in [Discord](https://discord.segs.dev) about creating a new custom client to work with the new Godot based SEGSEngine.
We'll need both programmers and artists to create fallback …
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### What feature do you want to suggest to the game?
A background that shows the orbital paths of the 8 planets (and also maybe Ceres and Pluto).
A little bit like this:
(Warning: Programmer Ar…
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# Hero Description
- Moshy is a very cute mushroom, with mechanical arms that help you to be aggressive.
- Moshy is a support hero, with healing and group control.
- Moshy's arms are very hea…
Dxnjo updated
4 years ago
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I have been trying the `extractFromTemplate` and `value.extractCategories` GREL functions in various projects. Both work well in the GREL preview dialog window:
![image](https://user-images.githubu…
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Hi @art-programmer
Thanks for awesome paper and code. I have tried repeatedly and cannot compile the nms module on Google Colab. I am using CUDA 9 & gcc 6. When I run `python build.py` inside nms …
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explain to me what num_planes is, where can I get it?