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### Describe the bug?
The ColorTexture field on the MeshEmitter is supposed to change the particle colors to replicate the ColorTexture provided, however this behavior only seems to work with proce…
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### Bug report
**Bug summary**
plot_surface displays one of PolyCollection's typical issues: because patches are rendered one after the other, there is an aliasing artefact at the edge bet…
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### Problem
Hello,
When viewing a 2D map with plt.pcolormesh(), the values corresponding to the current mouse positions are not printed in the navigation toolbar (unlike plt.imshow()).
Is it an o…
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### Bug summary
Edgecolor isn't shown in `pcolomesh` with matplotlib (3.5.0). It works in 3.2.2.
### Code for reproduction
```python
import matplotlib.pyplot as plt
import numpy as np
Z = np.r…
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**Describe the bug**
When I displace two QuadMeshes by Audio and try to combine them before DrawMesh the whole program crashes.
**Please complete the following information):**
- OS: Windows 11
…
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### Description
I have hit a repeatable, but confusing error with ~20 timesteps in a long ~1800 timestep global array. The error appears to be sensitive to the levels specified in the optional `level…
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### Describe the project you are working on
Meme game inspired by FNAF
### Describe the problem or limitation you are having in your project
I wanted to setup player interactable screen with …
Jendx updated
2 weeks ago
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### Tested versions
Reproductible with 4.3-dev5
### System information
Windows 11 - Godot 4.3-dev5 Vulkan (Forward+)
### Issue description
GUI (Control) does not appear on the PC screen…
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I'm developing an application to analyze arbovirus infections in the neighborhoods of two cities. Heat maps are generated for each city, their color scheme varies according to the count of infections …
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xref #3343
TL;DR: It would be nice if it were possible to have color maps for multidimensional data, instead of expecting the color to depend only on a single quantity as is currently the case.
I'm …