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Hello,
Was wondering if the model weights made available at https://notanymike.github.io/rl/2017/12/18/Solving-CarRacing.html were produced using the PPO hyperparameters from the original Schulman …
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Good day! I am developing a racing game and looking for a plug-in to implement car driving. Please tell me, your plugin makes it possible to connect several devices to the game at the same time (steer…
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We (the British Human Power Club) are using CrossMgr for HPV racing, and are looking to move to using SeriesMgr instead of our fairly arcane Excel-based scoring system.
Obviously the type of bike i…
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If we want to simulate a car going around a track we naturally need to have a set of x and y coordinates to simulate the physical track.
Columbia competes on four different tracks. Thus we will ne…
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Mark reports that we can only log channels that exist in the ecu already when using a second ecu to log data.
In this instance an MRE slaved to a proteus.
In order to record a steering angle with …
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The current [`CONTRIBUTING.md`](https://github.com/EmojiTwo/emojitwo/blob/master/CONTRIBUTING.md) describes color schemes, but doesn't cover overall design standards. Should artists restrict themselve…
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I like your car and I love the money coming out of the window. I would like to put your car into the "best of" version of the game that we show off. However, your suspension has a faceted differential…
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Current car graphics are aged. New, more modern ones needed.
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### Overview
The Gantt Chart is an important feature built for the engineers to use to log their ongoing projects. Users are able to break down their projects by work package, and view them all in …
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Hello!
We're working on a game that has terrain and physics objects. We're using `TriMesh` for representing that terrain currently. We have been having issues with objects falling through the terra…