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Using glslangValidator user can do entry point renaming (useful for GLSL)
`glslangValidator -e myEntry --source-entrypoint main `
Seems shaderc is missing this functionality?
Would be useful when s…
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I noticed that SPIRV-Tools mentions quite a number of them: https://github.com/KhronosGroup/SPIRV-Tools#optimizer
Despite this, it seems only “Strip debug info” and “Unify constants” are exposed vi…
haasn updated
7 years ago
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glslangValidator is good as a command line tool. But I want to be able to use the compiler in my own program.
Use lib API rather than an independent command line. I tried to modify a copy from Stand…
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Here's a more detailed explanation
Turning on shaders "VulkaniteDemoPack-main" results in black screen everywhere in-game, besides GUI elements.
Nothing I tried could fix the issue, turning on ful…
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Is there a way to get the built artifact of the latest release?
the links listed here: https://github.com/google/shaderc/blob/main/downloads.md only open a HTML page that gets refreshed and then down…
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Once https://github.com/vulkano-rs/vulkano/pull/947 is merged then, there a bunch of work I want to do on the vulkano-shaders/vulkano-shader-derive crates, in terms of updating dependencies and cleani…
rukai updated
5 years ago
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We're using the `v2020.3` tag
I attach the file we're trying to feed into `shaderc`, it doesn't like our `IRR_GLSL_MAX` macro.
GCC with the `-E` option consumes it and produces the expected outp…
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Please create mirrors of the following repositories:
- [ ] https://github.com/brendan-duncan/archive.git
- [ ] https://github.com/erikdoe/ocmock.git
- [ ] https://github.com/felangel/equatable.gi…