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Hi,
Thank you for opening this repository to share the source code of Toonify3D (SIGGRAPH 24').
Can I ask the schedule of uploading source code?
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The binding files are currently written in C++ in order to be able to take advantage of clang for parsing and constructing the AST. In order to get at the information we need, this means that the bind…
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```
If you take a look at http://www.khronos.org/opencl/resources under the section
"Java Bindings to OpenCL" you will see that only JOCL is listed.
Aparapi should be submitted to Khronos as a first…
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## 一言でいうと
画像のレンダリングを微分可能にするという研究。これにより、影や鏡面への写り方が変わる様をニューラルネットで学習、シミュレートできるようになる。今まではオブジェクト等の境界面が微分不可能になるため適用が難しかったが、境界(エッジ)周辺のサンプリングから微分値を近似する手法を使っている
![image](https://user-images.githubusercon…
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I found the getting started topic in the white paper. Can be there is a more complete version(tutorials, api reference, good practices, etc)?
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1.42.0 b1 win64
Concentric patter is great for rectangular shapes like a Archimedean chord for circular ones. But it is a set of independent rectangles while it is easy to make them continuous. Tha…
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https://airguanz.github.io/2019/02/20/disney-brdf.html
Physically Based Rendering(PBR)是个很美好的概念,意为在物理意义上有据可依的渲染技术。PBR在物体材质上的应用主要体现在各种材质模型上,旨在建立统一规范的材质workflow,以及减少美术工作者在调参上花费的时间。然而,诸如微表面法线分布函数、导体的复数…
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```
If you take a look at http://www.khronos.org/opencl/resources under the section
"Java Bindings to OpenCL" you will see that only JOCL is listed.
Aparapi should be submitted to Khronos as a first…
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# Java desktop links of the week, August 5
[https://jonathangiles.net/posts/2013/java-desktop-links-of-the-week-august-5/](https://jonathangiles.net/posts/2013/java-desktop-links-of-the-week-august-5…