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Maybe useful: Very fast Ray-Box Intersection Algorithm
> it is suitable for fully dynamic scenes in which every voxel potentially changes every frame. These improvements can enable a dramatic incr…
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The landcover colors in this area are strange-looking shapes that don't reflect the true landcover:
http://maps.stamen.com/terrain/#10/37.9338/-116.2923
![screen shot 2016-07-19 at 19 jul 2 54 36](htt…
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Hi,
First of all, thanks for the products you provide, they are awesome! I have a question regarding the Terrain Tiles.
I am working with some mapping for Canada and I find that a lot of the tile…
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### Describe the project you are working on
Various 3D projects, including the Waterways add-on
### Describe the problem or limitation you are having in your project
It's difficult or impossible to…
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There are many types of models: physics based models, ODEs, machine learning models, deep learning, etc.
Can we analyze the model imports and how they are used to determine the type of model?
Fo…
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This issue is to discuss naming conventions for new map shaders.
There is a load of different features that we can make available to mappers, but they might not want to use all of these at once. For …
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It may highlight pistes and important infrastructure objects. Let's brainstorm what else and collect good screenshots/examples of what info can be useful.
Also a request from a user:
> There is …
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Hey Ben,
Like with the tilemap to 3D project I have updated the code to work in Godot 4, and was wondering if you would accept a PR or if I'm better off just making a clone of the repo.
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Question from the slack channel that got no response outside the tiling group:
I want to bring up two questions that the tiling scheme (GnosisGlobalGrid) that Jerome and I used on the whiteboard le…
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Please implement the free and open DTM1 data from Kartverket aka the Norwegian Mapping Authority.
The DTM sets that is available as WMS services are the top 6 links here:
https://kartkatalog.geono…