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(I wrote this for #1414, but it's too lengthy and out of scope for that issue)
Right now, the highest total amount of shader stages I've seen on a map is 1551, which I believe can be decreased fur…
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The planet is a sphere, so adding a texture to it can be difficult. We need a way to:
* produce NO weird looking artifacts at the edges of textures
* don't stretch the texture in any weird way
* no…
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### Description
Lighting does not work at all when setting an environment map smaller than 64x64 to `Scene.environment`. Creating a small map on the fly is useful when generating basic, soft gradie…
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### What it's about
A Vulkan application on Android can use `AHardwareBuffer`s with a "non-standard" format, (ie. not listed [in the official documentation](https://developer.android.com/ndk/refere…
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- PCL Version: commit dd532fe
I think there is a logic problem in texture_mapping.hpp.
[code_link](https://github.com/PointCloudLibrary/pcl/blob/dd532fe13d54c76595e37b9f23c9d608f8e98eae/surface/inclu…
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**Problem description**
I can use `skin()` to create a skin between any two arbitrary polygon shapes. I can use textures with `linear_sweep()`, 'rotate_sweep()`, etc. But I just cannot figure out how…
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Reflective items:
- [ ] ~~Snowmobile windshield (O_SKIDOO_FAST = 13, O_SKIDOO_ARMED = 51, mesh 0)~~ **See info below**
- [ ] Rolling wheel blades (O_SPINNING_BLADE = 80, quads only not triangles, m…
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**Is your feature request related to a problem? Please describe.**
As a game developer I would like to export UV maps and textures from openscad as well as geometry.
**Describe the solution you'd…
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Very happy with the update.
No idea why my eyes are stretched like this. I've done nothing to the eyes. the only thing changed about the card was additional outfit slots.
![image](https://github.com…
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run the demo, but face this error
node num: 7241632
upload node num: 0 / 7241631
Start update
End update
download num: 0 / 7241631
Update Done
Enumerating...
Number of triangles 0
loading …