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### Summary
We should add toggle-able mirror lines on the x and y axis that will cause any tiles painted to be echoed on the other half.
Particularly when making arcade multiplayer maps, having …
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### Summary
It would be useful to have a new tilemap tool called `Magic Wand`.
The Magic Wand tool allows selection of connected areas filled with the same tile.
**Example:**
![](https://thumb…
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Problem: Tile Cannot change Tilemap, in fact it can not pass data to brush at all from tile.
The current task I am trying to accomplish, is to create a Rule tile for making nice looking caps for …
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Хексы никак не ложатся в прямоугольную сетку смещения ровно, поэтому надо их впихнуть с минимальными потерями. Самым оптимальным мне показался размер a·sqrt(3) по ширине и 3/2·a по высоте, где a это р…
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To reproduce problem, create a tilemap.
White grid shows because of white-ish halo surrounding each texture.
Made a quick fix, [available on my fork](https://github.com/creek23/smartGL/commit/04…
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### Tested versions
- Reproducible in: Godot v4.2.1.stable, Godot v4.3-dev5
### System information
Godot v4.2.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX …
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Tiled will likely be what I use for that
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### Godot version
4.0-alpha9
### System information
PC: Windows 10 64-bit; Phone: Samsung Galaxy A50
### Issue description
I'm working on little farming game. I played the game on my android phon…
doonv updated
1 month ago
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`2015-01-09 17:30:45`
This post describes an algorithm for transforming tilemaps into a level's collision geometry. Here's a high level description of it:
```lua
-- grid creation
for each tile…
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MarketMap name is confusing and not many people know what exactly it does. TileMap is a more relevant name