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In Godot we are still using C++ 98/03. The aim of this issue is trying to decide whether we must still stick to it or either we can start using some modern C++ (C++11/14/17 and even 20) stuff.
When…
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* JASP version: 13
* OS name and version: Windows 10
* Analysis: Any
* Bug description: Can't view or open JASP files on OSF
* Expected behaviour: JASP files should be viewable and I should be…
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Although the main focus of SixLabors.Fonts is to provide font rendering features to ImageSharp, I don't see why it can't be used for much more than that.
So I would like to request to expose glyph …
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When I launch the game using +set portable 1, cfg files, log files, saves, etc all save to %userprofile%\documents\yamagiq2
I am running Windows 10 + Yamagi 7.10.
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It would be awesome to have a Godot Engine badge
Godot Engine is a growing, open source game engine to make 2D and 3D videogames
* [Godot Engine repo](https://github.com/godotengine/godot)
* [W…
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we can discuss this here
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Ashes - VideoGame created by @enekozubiaurre using Unreal Engine 4
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Hi @ericanderson
I'm having many problems with [this change](https://github.com/DefinitelyTyped/DefinitelyTyped/commit/9b5329839558a78550bf078c3e5f323c2f0f3b86) when used in practice:
## Pro…
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I suggest to write here about all found bugs and issues on Unreal Engine 3 games since a lot of them seems require fixing for now.
For Silent Hill Downpour:
1. No dynamic shadows from player and o…
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# Here's the short TL;DR summary:
### **TL;DR: Enhance existing MAME HLSL to include sub-refresh behaviors, including simulating CRT phosphor fade in sub-refresh increments + optional rolling-scan …