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I am on steam vr, I use a htc vive pro 2. Why are my arms stuck in one place?
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Does this support Vive Pro 2?
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I'm using the HTC Vive and its wands and i have only gotten the wrist menu to appear once in a blue moon. No clue what's causing the inconsistency, but without being able to manipulate the menu on my …
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Hello,
First of all thank you so much for making this plug in. I noticed that in this part of the code
if (_steamVrPose[vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid)
{
Ogre::Vector3 vivePos…
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**Describe the bug**
You can't cast out. The trigger works, but when you do the motion to cast, It doesn't cast. You can sometimes get it to cast by spamming the trigger, although this is very incon…
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At some point I'm going to need to query vive trackers' poses at each frame for capturing ML training data. I could do this using `backend_openxr_*`, but maybe vive tracker support could go into Stere…
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The tracking in OpenVR still uses the old tracking data where for Vive wands we aren't getting info which wand represents the left hand and which the right hand. As a result it is first come, first se…
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So I've completed a 3d printable design for vive tracker mount on reverb g2 & the tracker seems to mount solid
![20210301_222528](https://user-images.githubusercontent.com/41151801/109575510-db4a99…
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I'm working on a project with A-FRAME 1.0.4 and a Vive Focus Plus VR headset and I would like to know if you'll add the controllers for it soon.
I have seen that the controllers are already included …