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### Game Name
Bloodborne™ Alpha Test
### Game code
CUSA01322
### Game version
01.00
### Used emulator's version
[WIP DEBUG BUILD - get compiled binaries from Github Actions there …
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It'd be nice to have an OpenGL version, enabling comparison vs Vulkan drivers for compute
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Mesh Shaders are an exciting new kind of rendering pipeline for modern hardware, that directly combines compute and rasterization.
KHRONOS recently officially released an extension for Vulkan, whic…
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Compiled from master
```
$ gamescope
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
wlserver: [backend/headless/backend.c:68] Creating headle…
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**v3.3.3 SV003**
MacIntel 2,9 GHz Intel Core i7 quad-core avec MacOs 12.7.1.
Je tiens SpatGRIS avec SpeakerView ouvert pour faire des captures d'écran. Je n'envoie aucune donnée à SpatGRIS, il est s…
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### Godot version
4.1.stable.mono
### System information
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 SUPER (NVIDIA; 31.0.15.4601) - A…
GCHS updated
11 months ago
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This is a living, growing list.
Documentation for making new nodes: https://github.com/GraphiteEditor/Graphite/blob/master/node-graph/README.md
### Noise
- [x] Pixel Noise
- [x] Perlin and/or …
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Would you consider updating the CI tests to run the OpenCL and Vulkan implementations and perhaps compare to FFTW or some pre-computed transforms? For OpenCL [PoCL](http://portablecl.org/) or possibly…
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**Describe the feature request**
Currently, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is used throughout the vulkan frontend. This is fine and the simplest thing to do, although is troublesome when w…
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请教一下,目前可以在intel 的Mac上构建这个项目吗
需要修改什么东西吗?