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The idea being to ease players into the randomness rather than having them immediately need to deal with things like a Mage missing all three attacks in a row. This isn't meant to mean that the differ…
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### Describe the desired feature
Currently when a game is started/loaded/multiplayerconnected the game reloads its cache of all addons becasue the `defines`(like multiplayer or campaign define) chang…
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### Describe the desired feature
The current plugin API is very basic: it's used just for CI tests of lobby, so it's limited to just simple logging in, hosting a game, leaving it, not too much. So it…
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### Describe the desired feature
We have two traits that affect melee and ranged attack damage: Strong and Dextrous. Great! ... for Humans and Elves. But what about Drakes? There is no trait which in…
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Something that has happened more than once is that a bunch of text is added, and then later someone (usually Wedge009) reviews it and needs to submit a bunch of corrections (ie: #7964 and #7965). So i…
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### Describe the desired feature
Currently wesnoth has third-party android port which goes up to version 1.14. Its page is here:
https://www.alessandropira.org/bfw_android/get.html
However it seems…
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From the current documentation of [do_command] on the wiki:
```
The tags corresponding to player actions generally use the same codepath as if a player had ordered it.
...
This command should alwa…
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IIUC, the units database uses the translations from the main game, however some of the text that is translated in the in-game help isn't translated on `u.w.o`. Look at `zh_CN` because it's easy to see…
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I'll leave this issue here as collection of features and new mechanics that come up during development.
So far we have
- inventories for units
- UtBS like AMLAs.
- terrain abilities / traps
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## Bugs encountered in 1.16.1+dev/1.17.0+dev
- [x] 1. Destruction mechanic line 73 bug
I triggered this when I killed an enemy unit standing on an elven castle hex
- [ ] 2. Starter hero revision
…