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Hi,
I was checking out the library a bit, and found out there was also a "SDL_GameControllerRumbleTriggers" function, but looks like it only works through WGI API, not XInput, so I tried but looks li…
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64-bit build.
[This merge](https://github.com/libsdl-org/SDL/pull/5761) was made on 6/5/22 with mentions of `ID3D12Device`, and the author says they modified CMakeLists but only tested compilation…
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**Platform**
Android
**Version**
4.4.11 ver 808 from Google play store.
**Describe the bug**
Air sweep = crash page
**To Reproduce**
Basically choose air sweep and it'll crash.
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For XBox One and Series controllers: Until a button or axis other than the triggers receives input, rumble does not work, and the triggers cannot be pressed at the same time (same DirectInput axis).
…
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With latest SDL main (1d40c69a1b21d0b168be5cd6eb959139ac37b331) compiled with CMake (which now properly enabled WGI), it looks like the WGI and RawInput backends are racing each other to discover XInp…
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I am trying to build the 2.0.18 release with VS2015 and CMake, no special options are given to the build.
Is it supposed to be buildable? CMake outputs
```
20:55:08 -- SDL2 was configured with the…
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### Scenario
when you login from Samsung Internet finger print varies every time
Samsung Internet
version 3.3.4
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Looking into 2.0.14 and the last tip, I think that WinRT doesn't use SDL_JOYSTICK_WGI. Instead WinRT is using the XInput driver. This limits the total connected controllers to 4 (among other things, I…
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I'm having some issues getting SDL to recognize the GameCube Controller USB Adapter for WiiU/Switch on Arch linux.
Since [this commit](https://github.com/libsdl-org/SDL/blob/main/src/joystick/hida…
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I'm unable to get game controllers to work during testing in WinRT/UWP of the [Nov 26 Prerelease of 2.0.18](https://discourse.libsdl.org/t/sdl-2-0-18-prerelease/33717). Neither controllers plugged in …