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It would be nice to support non-uniform cost pathfinding. For instance, agents would be able to avoid crossing water or other difficult terrain.
I don't know much about the algorithm inner workings…
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This is a list of pages which have little or no real documentation in them
- https://strands.readthedocs.io/en/latest/aaf_deployment/index.html
- https://strands.readthedocs.io/en/latest/fremen/fr…
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https://github.com/smix8/Godot_3D_Navigation_Jump_Links/blob/4c04cb555bbe71ab1dcc6d36a717b59e736355a3/addons/navigation_jump_links/scripts/JumpLinkNavigation.gd#L45 This yield is not enough. I end up …
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This question has been asked offline by users.
It seems the main problem is that the center of rotation of the main scene is not taken into account, since the small scene showing the navigation cube …
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After selecting the NDI Polaris as the tracking device in the preference window, the red/orange models for displaying the visibility of the navigation gadgets were not created in the 3D surface.
Th…
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My ideas for the 0.9 release are the following:
- [x] Deprecation of using `gdrl` to launch training, I think it is better to have users refer to and use the examples as the sole way to use the lib.…
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Possibility of creating a 3D Pathfinding,
the idea is to be able to create agents(NPC) with the ability to move in 3D space.
For example a bird/helicopters flying between buildings, spacecraft betwe…
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MM3D's workflow lends itself quite perfectly for use with a 3d mouse like the spacemouse/spacenavigator/cadmouse/etc to allow for 6 degrees of freedom transformation and navigation.
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**extone** wrote:
Add a "shift" modifier to cursor while in 3d view reducing (or increasing) camera speed by 5x.
**AEon** wrote:
Yes, when in "fly mode", using the cursor keys can be pretty slow when…
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### Is your feature request related to a problem? Please describe.
At the moment, we are currently locked to only a few inputs revolving around the keyboard and mouse which in desktop which can becom…