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Same as with #2 really, an effect to make the world more interesting. As with all effects, it's a bit of a tradeoff between raw performance and visual appeal, but I think it's necessary for a real wor…
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I've tried to use the `-extra` option with my maps but I can't see what difference it makes. I've tried to use other options like `-chop` and `-bounce` to see if that would help but it doesn't change …
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### Checklist
- [X] I have searched the [existing issues](https://github.com/streamlit/streamlit/issues) for similar feature requests.
- [X] I added a descriptive title and summary to this issue.
##…
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```
A sound list of ambient sounds to play. The list could support a second
field to group sounds.
With this it's possible to implement some simple sound features. Use two
console variables to cont…
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Hey all, super excited for the project. Stumbled across this bug looks unreported, hope this helps.
## Version
roc_nightly-macos_apple_silicon-2024-06-18-41ea2bfbc7d
## Minimal Reproduction…
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### Is there an existing issue for this?
- [x] I have searched the existing issues
### Describe the bug
1. Add a service depending on `HttpClient` to the DI container via `AddHttpClient` from "Micr…
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The current behavior for baking per-vertex lightmaps for prop_statics has issues with ambient lighting being too dark, causing maps such as ctf_2fort to have incorrect prop lighting. The CS:GO branch …
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Hi, love this mod but i was wondering if there was the possibility to add ambient sounds to modded biomes that are not currently compatible through data/resource pack, and if it is possible how can i …
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**Describe The Bug:**
As the sun gets brighter for summer I'm now seeing these entries in the log
This plugin generated a warning from the characteristic 'Current Ambient Light Level': charact…
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### Have you read the FAQ?
- [X] Yes, I did read the FAQ
### Is there an existing issue/question for this?
- [X] I have searched the existing issues
### Do you think this is a bug?
❌ No, I don't …