-
Hi again,
I am having troubles with getting diffuse texture when rendering `.sfb` converted by Sceneform plugin from `.obj`. Interesting is, that models converted by latest version of `google-ar-as…
-
Hi, thanks for this, it really helped with my app. However, I am having issues with changing the texture of sfb renderables converted from obj by this converter. Have you had to do so? If so, how did …
-
Open hellosceneform in Android Studio, I got the error of "Error converting asset". Details are as follows. How can I use this sample?
org.gradle.api.tasks.TaskExecutionException: Execution failed …
-
Can we fetch .obj and .mtl files from Google Poly API and convert them to .sfa and .sfb files programmatically in real-time?
-
hello, I wanted to ask if it possible to load models dynamically from an API then be able to use it in the plugin?. and thanks for the plugin, :)
-
Kacey,
Currently you will need to initially have USD v18.09 installed on your system and have the Python modules built Pillow (Python module for image manipulation)
Would gltf2usd build with App…
-
This is the current (july 2018) GLTF status.
Test case: the same skinned mesh exported from 3DS Max 2018.
Standard material: Diffuse + Specular + Normal
1) SEA3D exporter + SEA3D importer:
http:…
-
Very impressive work, @pissang ! Would love to have the option to convert to binary glTF as well. Is this something you will add soon?
-
-
**EDIT 26/11/2018**:
* **Am I affected?**:
If you are using anything crypto-currency related, then maybe. As discovered by @maths22, the target seems to have been identified as copay related libr…