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missing the asteroid entity abd all of the mechanicsrelated to it.
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![image](https://user-images.githubusercontent.com/23048385/98485360-a0360900-2261-11eb-95d2-90a3e465337e.png)
### Description
Cargo and Evac shuttles have a habit of getting stuck, smashing into…
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rotation calculation is broken. Tank does not rotate around center anymore.
- [x] revert to old render logic
- [x] render should honor scale
- [x] introduce motionControl (see https://github.com/ric…
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I would suggest some of the Sprite "group" collide methods be extended to allow avoiding checking collisions on a sprite with itself, even if the sprite exists within the group being checked against. …
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I'm randomly spawning in asteroids. 1% chance each frame
https://github.com/david-ma/campjs23/blob/main/src/js/index.ts#L121
Asteroids should probably be deleted after they're sufficiently off scr…
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http://www.space.com/33079-turning-asteroids-into-spaceships-made-in-space.html
https://www.nasa.gov/feature/reconstituting-asteroids-into-mechanical-automata
https://medium.com/made-in-space/how-we-w…
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Only as client despite the fact that the asteroids are definitely where the client thinks they are.
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Hi,
I'm writing code to compute RA/Dec for a bunch of asteroids from MPCORB.DAT and I'm finding that the earth.observe(asteroid) call is my bottleneck.
Investigating, I find that if I nerf _corr…
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I discovered when attempting to instruct the mount to follow a satellite that the mount is only issues a single goto instruction and slews only to where an object was when you CTRL+1. It does not make…
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Okay new build with mainly a big update on the asteroid side, the last remnant of the pixel area of the game. There are much bigger, maybe too big? What you guy think about this?
We also have a fix o…