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doctorspoof
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SpaceShooter
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Re-add Homing Weapons lock-on system
#53
doctorspoof
closed
10 years ago
1
System Transition
#52
doctorspoof
opened
10 years ago
0
Difficulty Scaling
#51
doctorspoof
opened
10 years ago
0
Equipment System
#50
doctorspoof
opened
10 years ago
0
Procedural Generation System
#49
doctorspoof
closed
10 years ago
2
Capital Ship SpriteSheet values reset
#48
MrPeteypoo
closed
10 years ago
1
Thruster SpriteSheet values incorrect
#47
MrPeteypoo
closed
10 years ago
1
Equip CShip items from CShip inventory
#46
MrPeteypoo
closed
10 years ago
1
Equip items directly from CShip to player
#45
MrPeteypoo
closed
10 years ago
1
Peter branch
#44
MrPeteypoo
closed
10 years ago
1
Merge development into PeterBranch to adjust ShopScript
#43
MrPeteypoo
closed
10 years ago
0
Change cship and shop docking GUI
#42
doctorspoof
closed
10 years ago
2
Add in 'big' shops, allow the player to re-equip at these bigger shops
#41
doctorspoof
closed
10 years ago
2
Asteroids now react to a beams impact point
#40
MrPeteypoo
closed
10 years ago
0
Capital Ship Death Sequence
#39
doctorspoof
closed
10 years ago
1
Merge PeterBranch with development
#38
MrPeteypoo
closed
10 years ago
0
Asteroids don't shatter at the impact point from lasers
#37
MrPeteypoo
closed
10 years ago
1
Add all ship classes to a new Ship base class
#36
Gunshin
closed
10 years ago
1
Lasers add too much force on some (Nick's) clients
#35
Gunshin
closed
10 years ago
2
Enemies going through the sun
#34
Gunshin
closed
10 years ago
2
Cursor STILL disappears when someone dies
#33
Gunshin
closed
10 years ago
1
Some bullets collide with shield on shield ship
#32
Gunshin
closed
10 years ago
1
Lasers go through shield on shield ship
#31
Gunshin
closed
10 years ago
1
Firer not set on Capital Ship beam weapons
#30
MrPeteypoo
closed
10 years ago
2
Enemies clump as they 'follow' you
#29
Gunshin
closed
10 years ago
1
Client side missiles go through enemies
#28
Gunshin
closed
10 years ago
1
Missiles go through asteroids and enemies randomly
#27
MrPeteypoo
opened
10 years ago
3
Missiles Hitting Frigates
#26
Gunshin
closed
10 years ago
1
All objects effected by explosive force ALWAYS move upwards
#25
MrPeteypoo
closed
10 years ago
1
Implement "Barrage Ship"
#24
MrPeteypoo
closed
10 years ago
2
Implement "Shield Ship"
#23
MrPeteypoo
closed
10 years ago
1
Ability to zoom in and out on the main menu
#22
MrPeteypoo
closed
10 years ago
1
Client players aren't effected by explosive force
#21
MrPeteypoo
closed
10 years ago
1
Asteroids hit by a laser over the network are positioned completely wrong
#20
MrPeteypoo
closed
10 years ago
1
Asteroids not syncing correctly to explosive force over the network
#19
MrPeteypoo
closed
10 years ago
1
Asteroid and explosive force fixes merged
#18
MrPeteypoo
closed
10 years ago
0
Fixed dead player control issues and disconnection handling
#17
doctorspoof
closed
10 years ago
0
CShip/Landing Deck prefab tagged as Capital
#16
MrPeteypoo
closed
10 years ago
1
Weapon lockon rework
#15
doctorspoof
closed
10 years ago
0
Homing missile locking tweaks
#14
doctorspoof
closed
10 years ago
1
Asteroids not maintaining impact velocity for clients
#13
MrPeteypoo
closed
10 years ago
1
Excessive frame lag caused by formation
#12
doctorspoof
closed
10 years ago
2
Missile lock-on target only applies to the players client
#11
MrPeteypoo
closed
10 years ago
1
Capital Ship Targetting Upgrade
#10
doctorspoof
closed
10 years ago
2
Disconnection handling if the host leaves
#9
MrPeteypoo
closed
10 years ago
2
Items can be cloned on the CShip
#8
MrPeteypoo
closed
10 years ago
3
Asteroids can spawn inside a collider
#7
MrPeteypoo
opened
10 years ago
0
Can't toggle mini-map whilst dead
#6
MrPeteypoo
closed
10 years ago
1
Cursor doesn't reappear if the CShip dies while the player is dead
#5
MrPeteypoo
closed
10 years ago
3
Can't change camera height when dead
#4
MrPeteypoo
closed
10 years ago
1
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