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# Context
I want to implement a drag and drop, when dropping, I want to "snap" the position.
# bug description
Sometimes, the snapping occurs incorrectly. this bug doesn't happen on all sessi…
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When enabling the plugin on a system running Wayland with Nvidia graphics, the application panics:
```
thread '' panicked at 'wgpu error: Validation Error
Caused by:
In a RenderPass
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dag-h updated
10 months ago
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Thanks for making this tool!
While checking if this could be an image viewer that can handle ridiculous image sizes, I encountered a crash.
### Observation
When opening an image with dimensions…
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Hi,
I currently have the issue that the rendered tilemap does not look at all like the one I created.
Here is how it looks in LDtk:
And here is how it is rendered when starting my game:
…
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I am taking this example [here](https://github.com/emilk/egui/blob/master/examples/svg/src/main.rs) which shows how to use [egui_extras](https://docs.rs/egui_extras/latest/egui_extras/) to show svg, a…
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Hi Thomas,
When I run `cargo run`, I get the following log and crash. This looks like something from bevy?
### Short log
```
Running `target/debug/surveyor-graphics`
2023-12-20T05:10:3…
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I am attempting to follow along on the tutorial using bevy 0.11 and in part 1 of the series we are utilizing `add_system` which has been deprecated and specifically in assets.rs we call `.add_system(c…
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First, thanks for this library! I've enjoyed reading your RLTK tutorial, and while I've built other games, it has inspired me to dip a toe into roguelike development.
I'm trying to use Bracket with…
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- Tried to add a subscriber node as a system in Bevy but Bevy stopped running (black screen) after the node started spinning
- Tried multi-threading. It works (bevy and ros node both running), but ro…
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I'd like to be able to pipe all the standard bevy output to the console. Is there a way to do that?