-
Current cvars will sync from host to client by default unless the developers remember to add the DontReplicate flag.
It's easy for devs to forget to set the DontReplicate flag.
There are also 100+ M…
-
This dev-only cvar allows players to be coated in gel, permanently giving them the gel's effects until replaced by another one. Two additional cvars also exist alongside it: `player_loses_painted_powe…
-
```cpp
mp_plant_c4_delay
```
And don't forget to implement API member in `CSPlayer()->*`
-
Name | Syntax | Description
-- | -- | --
cash_player_killed_enemy_factor | cash_player_killed_enemy_factor [Money Earned/Lost] | This command sets how much money is earned or lost by killing an en…
-
| CVar | Def. value | Description |
|:--|:--:|:--|
| sv_maxusrcmdprocessticks_holdaim | 0 | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off…
-
When I try to get an option for an allocatable character variable, `%get` returns an empty string. If I change the `character(:), allocatable :: cvar` declaration to `character(64) :: cvar`, it works …
-
-
Doing /set cvarname cvarvalue archives the cvar even if the cvar does not have CVAR_ARCHIVE flag
While investigating #501 (_Make in_nograb and in_mouse temporary cvars?_) I was like “but wait, but …
-
There are propably more (newer) CMDs and CVars to check.
Older Exploits are also probably fixed now.
Checked:
- [x] CS:GO
- [ ] TF2
- [ ] CS:S
- [ ] L4D1
- [ ] L4D2
- [ ] Insurgency
- [ ] D…
-
**closing server variables to external connections. eg: hlsw, gametracker like.**