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Hello 👋
I've stumbled upon the following exception when I've tried to run Veldrid-based apps on my old Intel HD 3000 (it has DX11 with 10_1 feature level and SM4.1 IIRC):
```
Unhandled Exception: …
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Hi, I'm getting undefined reference linking errors when using MinGW 5.1. With the GL only horde3d version I don't have any problems .
Any ideas?
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```
What steps will reproduce the problem?
1. Build ANGLE with Debug
2. Drop DLLs in Canary
3. Run with --gpu-startup-dialog, attach, and run the CTS
What is the expected output? What do you see inst…
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```
What steps will reproduce the problem?
Create a buffer, load some data into it.
Increase the size of the buffer.
Upload more data to it using map/unmap.
Read back the data using map/unmap and che…
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dEQP is failing a few tests in dEQP-GLES3.functional.shaders.texture_functions.
```
Original issue reported on code.google.com by `Gregory....@imgtec.com` on 20 Feb 2015 at 12:34
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```
What steps will reproduce the problem?
Create a buffer, load some data into it.
Increase the size of the buffer.
Upload more data to it using map/unmap.
Read back the data using map/unmap and che…
-
```
dEQP is failing a few tests in dEQP-GLES3.functional.shaders.texture_functions.
```
Original issue reported on code.google.com by `Gregory....@imgtec.com` on 20 Feb 2015 at 12:34
-
```
What steps will reproduce the problem?
1. Build ANGLE with Debug
2. Drop DLLs in Canary
3. Run with --gpu-startup-dialog, attach, and run the CTS
What is the expected output? What do you see inst…
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With d3d11, when creating an image using `SG_IMAGETYPE_ARRAY`, `SG_USAGE_DYNAMIC`, and layers/depth >1, the image fails to be created. However, it works with other backends like OpenGL and Metal.
…
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Greetings!
After a bit of testing of my project on Windows 10, I've noticed that I get increased frame latency while running in windowed mode on D3D11.
I've measured it through PresentMon CLI, which…