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Save game has some implementation so far however also some bugs.
bug #1 - Upon continuing a saved game, the next wave only spawns 1 enemy and also never allows you to play the wave after. (Very game-…
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Hi,
I love hosting DUWS for my friends on a local server but the AI that spawns to guard the home base put a heavy and largely unnecessary load on my CPU.
I would like to offer a different soluti…
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At biigle.de bot sign-ups seem to be increasing. While the existing defenses prevent most basic bots, some get through with seemingly valid names and email addresses and random affiliations (although …
mzur updated
3 months ago
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Currently, the library only supports evasion attacks in computer vision. Is expanding the scope to include support for NLP (Natural Language Processing) attacks feasible? [TextAttack](https://github.…
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Peut-on imaginer transposer notre concept sur un monde ouvert? Je m'explique :
Un server, qui ne fait que gérer une ENORME map, et la com entre les clients
Le client local se connecte, et arrive da…
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Should include designer commentary:
- PC HP/damage double every 10 levels
- Monster HP/damage double every 10 levels. However, there is a slight increase in damage on top of this (~10%), to compensa…
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**How will this feature improve the game?**
Idea from @Crimson Hunter
**Describe the solution you'd like**
Please see: https://docs.google.com/document/d/1-bA49-5egJqYPkB3LgzjVicGOtYXDbuHkP3BECmU…
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| Keywords | References | link |
|-------------------------------|-------------------------------|---------------------------------|
| D…
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So far, the new updates been working pretty well but, the AI's base building skills still needs some work.
The AI always builds Maginot Lines.
In layman's terms, it always builds defenses in a stra…
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Hi there,
Thanks for this great survey. It is informative and provides lots of insights. Thanks a lot for opensource this toolbox. However, when I tried to play with it, I encountered a ModuleNotFo…