-
SRM (Matt) want to know why we're seeing plots showing faults with some rate (in Solution) where there's a 0/mm Target slip rate in the Fault Model (+deformation).
**Update**
- this is because th…
-
为什么在Deformation Transfer代码中,顶点少的mesh表情迁移到到顶点多的mesh生成的obj文件会出现问题呢?
-
Le mot "timestep" peu porter à confusion car il s'agit de la résolution temporelle des déformations et non d'un time step itératif... on pourrait remplacer par "timeres" pour time resolution.
https…
-
After exposure to NL sun for 1 day, the lower part of the housing is deformed. This means that it is no longer watertight.
![threema-20240805-200028870](https://github.com/user-attachments/assets/2…
-
I would like to add something like a soft blanket that the balls in the game will collide with.
- It shall be procedurally generated mesh.
- It shall be deformed accordingly upon physics collision…
-
https://github.com/compiz-reloaded/compiz-plugins-experimental/tree/master/src/atlantis
help @matijaskala add funcion
-
Hi,
Sorry to bother again. Is it possible to share the script where you render the animation with rotation of the character like [link](https://github.com/zeng-yifei/STAG4D/blob/main/assets/videoto…
-
# How would you like the feature to work?
The simulator should by adjusted to send to the viewer not just which animations are playing, but also the key of the attachment that started the animation o…
-
I tested several, but looks the `pose` in **animation region** doesn't work (tried the `pose-friendly` option too).
-
Great work, it seems you've only calculated 32 blendshapes, can your method be used to calculate all 52?