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Hi i am unable to find the MatrixStack functionality in DXTK. It seems that it is supported in both Direct x 9 and 10
https://docs.microsoft.com/en-us/windows/win32/direct3d9/id3dxmatrixstack
or
h…
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Extend **PBREffect** to include support for skinned animations.
> No need to support velocity buffers for this version of PBREffect.
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After a clean install vs 2019 and Clang-power-tools
LLVM installed with
file:///F:/Downloads/LLVM-8.0.0-win64.exe
VS solution available here: https://github.com/Nelson-numerical-software/nelson
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Hi, I am new to Directx11 and DirectXTK is great to help me build an app. I am looking for a method to make a SkyBox/Cubemap with DirectXTK but I cannot figure it out. Is there any way to make that wi…
ghost updated
3 years ago
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From StackOverflow - https://stackoverflow.com/questions/47082356/how-to-add-directxtk-to-uwp-app-for-hololens
I am trying to follow the steps outlined here but I am unable to add a reference at th…
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Currently in order to use ``Audio.h`` from a CMake project that uses *DirectX Tool Kit for Audio* built for Windows 7 compat via the *xaudio2redist* even via VCPKG requires a fair bit of CMake code in…
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I managed to build a skinned model file
pch.h
`typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
typedef struct ID3DXMesh *LPD3DXMESH;
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interf…
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For .NET 5, we are reorganizing the content to match the workloads describing what you can build with .NET. Each child project contains the issues (tasks) for that specific workload area. The amount o…
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I don't intend to use this issue section as a tech help section, but I believe I've ran into an issue with either DirectXTK or the documentation. When I revert back to BasicEffect, everything works as…
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It was simply marked, “UNDER CONSTRUCTION”.