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The Mali compiler correctly complains about parameter passing of qualifiers such as coherent.
It would be good to:
- [ ] File a glslang issue related to this, as it would probably be good for gl…
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I have a fragment shader like this
struct RELight
{
vec3 Position;
int LightType;
vec3 Direction;
vec3 Attenuation;
vec3 Ambient;
vec3 Diffuse;
vec3 Specular;
float Inten…
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Shaderc bots are broken because:
- Shaderc builds are configured to use latest SPIRV-Tools
- Glslang (and its tests) assume a specific version of SPIRV-Tools
- Glslang golden test results are sensi…
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Hello, the idea is to build the benchmark during the Debian packaging process.
This way we should have the garantie that the provided .h files are fonctionnal.
For now I need to patch the cmake…
picca updated
6 months ago
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## detail | 详细描述 | 詳細な説明
开发环境:vs2019 社区版 v16.6.5,Visual C++ 2019 - 00435-60000-00000-AA358
使用预编译库文件(版本:20240102),工程运行出错:LNK2001 无法解析的外部符号 __std_find_trivial_8,文件:MachineIndependent.lib
各位大佬是否遇到同样的问…
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> $ cmake .. -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -DCMAKE_C_COMPILER=/usr/bin/clang
-- Building for: Visual Studio 17 2022
-- Selecting Windows SDK version 10.0.22000.0 to target Windows 10.0.19045…
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Now that glslang supports generating SPIR-V FullyCoveredEXT from GLSL shaders that make use of gl_FragFullyCoveredNV builtin from GL_NV_conservative_raster_underestimation would be nice to have SPIR-…
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**Describe the bug**
idk Welcome to fish, the friendly interactive shell
Type help for instructions on how to use fish
paul@linux ~> # Download source
git clone https://github.com/c…
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/Doom3BFG-master/neo/extern/glslang" which is not
an existing directory.
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Right now, in order to install vulkan kompute, one has to compile the whole thing from source, however packaging binaries for it would be helpful. Won't Vulkan Kompute release packaged binaries?
I ca…