-
glslc is able to build hlsl shader but it's not obvious how to describe descriptor layout. I'm not sure if it's possible to embed a root signature and how it maps to vulkan layouts.
-
Following code compiled with glslangValidator, the spirv will make a shadow copy of the function parameter and call the function, but glsl can't use with types containing arrays sized with a specializ…
-
Is there an alternative platform for veda? As I see Atom is not being able to used anymore.
-
Hey Daniel and everybody --
I think this is a really nice VS extension for something I've been really wanting lately. I found this and added it to my tools. The syntax highlighting is great, and …
-
When executing the following command
`mangohud --dlsym ./re3`
I get the following error
`can't get libdl.so`.
Mangohud was installed from the Ubuntu apt repo with no issues.
I suspect it's something …
-
### What is your question?
Hi,
I have come across this package I need to port to conan 2:
```python
import os
from conan import ConanFile
from conan.tools.files import copy
class VulkanConan(…
forry updated
2 weeks ago
-
This issue is related to issue #2243 and issue #1726. It seems that the contents of gl_PerVertex is inconsistently filled in glslang, and the extensions that change this block don't seem to be consist…
-
When you compile the following HLSL with glslangValidator with `--target-env spirv1.3`, the resulting `OpVariable` for `test` should have storage class `StorageBuffer`, but it is marked as `Uniform`.
…
-
Spirv generated is not valid when nonuniformEXT is used in ternary condition or even if/else condition.
Issue happens when nonuniformEXT is used for the texture index. If nonuniformEXT is used for th…
-
For example, use this glsl code to generate SPIR-V for Vulkan with `glslangValidator -V test.frag`:
```glsl
#version 310 es
precision highp float;
layout(location=0) in vec3 color;
layout(loc…