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### Describe the project you are working on
[Goost](https://goostengine.github.io/) - Godot Engine Extension
Some existing [Goost users](https://github.com/goostengine/goost/discussions/136) fin…
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### Describe the project you are working on
Procedural mesh destruction using CSG
### Describe the problem or limitation you are having in your project
There are no good options for dynamically cha…
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**Your Godot version:** 3.3.2 stable, latest
**Issue description:**
In the bottom of every node in the scene tree there is the script property, telling me what script is attached to my node.
Th…
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### Godot version
3.4.3-stable
### System information
Ubuntu Linux, Intel NUCPJYH4, 8 gig mem
### Issue description
I have a multi-threaded app for terrain generation.
The thread emits…
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### Godot version
4.0-alpha11
### System information
Linux 5.18.9-arch1-1, NVIDIA driver version 515.57, RTX 3060
### Issue description
Antialiasing properties of the `Line2D` and `Poly…
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### **Godot version:**
- 3.2.2 (stable) - 64 Bit Windows Client
### **OS/device including version:**
- Windows 10 (64 Bit)
### **Issue description:**
In case of big Tilemaps the memory usage …
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i have modified the example code you gave slightly to work in tool mode, so i can update my mesh there and also for it to reuse the existing HTerrain object if present rather than create a new one
…
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Summary
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Sometime after 3.1 is released (but didnt get time to do it so far), I would like to approach this by using sectors, which would unlock the ability to:
- Stream the terrain
- …
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Investigating interest in an extension for procedural textures - IKEA_procedural_images
The purpose of this extension is to enable procedurally generated images that can be used as texture refere…
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**Is your feature request related to a problem?**
Hi! We've quickly realized that it will be completely impractical for us to save our procedurally generated world to disk, so destructive methods for…