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Games usually have a seperate mute button for sfx and music, some even precise volume control for both. As flixel currently handles things, you can only mute / change the volume of all sounds, or none…
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I think [Haxeflixel's blog](http://haxeflixel.com/blog/) is a great medium to spread tutorials, news and interesting content about the engine. Unfortunately, its design and content organization are qu…
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I believe this issue is unique to Kha as I've tried 2 different debuggers and both seem to work in Haxe, OpenFL and with Haxeflixel. I think it would be a more convenient option to be able to use a cp…
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Currently `FlxPoint` has one or two methods that can be used in math vector calculations. It's pretty hard to implement vector dependent functionalities using Flixel, such as [steering behaviors](http…
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Created the [External Tools page in the wiki](https://github.com/HaxeFlixel/flixel/wiki/External-Tools) suggest tools here, and ways to organize it
TODO:
- [ ] Flixel specific tools
- [x] …
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I was testing an empty Haxeflixel template using “lime test windows”
and everything went smoothly, “hello world” window shows up
but
if I use “lime build windows”, and then double click on execut…
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Continuing off of #2774. It's still far too early to switch to 4.3 as a minimum target, it hasn't even been a month and adoption for 4.3 will be notably slower than 4.2 since there are so many depreca…
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- **Haxe version:** 4.2.5
- **Flixel version:** 5.2.1
- **OpenFL version:** 9.2.0
- **Lime version:** 8.0.0
- **Affected targets:** all I think
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**Code snippe…
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Some demos aren't meant for html5, others seem like they weren't verified on html5. I'd like to compile a list of quick fixes that could make the demo page look a little better
## Non-HTML5 demos …
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- **Haxe version:** 4.1.2
- **Flixel version:** 4.8.0
- **OpenFL version:** 8.9.6
- **Lime version:** 7.7.0
- **Affected targets:** native
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**Code snippet rep…