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我的hybridclr unity package是 2.0.1 unity版本2021.3.16f1c1
原来项目是unity2020.3.33f1c1 没有任何问题, 升级unity2021后,真机一切正常,模拟器出现NotSupportNative2Managed,出问题的函数如下
![3B01BEB5-7E75-46DD-AA12-E1D18F432B46](https://use…
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在项目中测试了最新的hybridclr_unity,可以正常生成`Assembly-CSharp.dhao.bytes`了,但是执行一次耗时约7分钟(机器配置是 Windows 10 64 bit + i7-12700),感觉有点久。
我加了一些性能统计,生成了一个可以用`chrome://tracing/`查看的文件,请看下是否可以做一些优化,比如
* 缓存`CompareFieldOrPa…
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## 环境
| | |
| --------------- | ----------------- |
| Unity | 2020.3.42 |
| il2cpp_plus | 2020-DHE |
| hybridclr | DHE …
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进度条满后卡住无法切换下一个场景
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执行`Generate -> MethodBridge`时,有概率出现下面的报错:
```
== output:E:\xxx\yyy\Client/HybridCLRData/LocalIl2CppData-WindowsEditor/il2cpp/libil2cpp/hybridclr/generated/MethodBridge_Arm64.cpp ==
== output:E:\x…
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We have some structs where the method bridge generation code was calculating a different size than the runtime code was. So we were getting some missing method bridge errors at runtime when we ran th…
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unity editor版本:2021.3.10f1c1
操作系统:Windows 11 专业版
Build Target:Windows 64bit
com.focus-creative-games.hybridclr_unity的版本号:1.1.4
git main分支更新到:支持自定义外部热更新dll的搜索路径 externalHotUpdateAssembliyDirs walon…
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# 环境
Unity: 2020.3.42f1
il2cpp_plus: 2020-DHE
hybridclr: DHE
hybridclr_unity: DHE
# 问题
在dhe_demo执行下面代码,能够复现该问题:
```cs
public class Case2
{
public class A
{
public virtual…
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**环境:**
Unity 2021.3.21f1c1
HybridCLR版本:v2.2.0
il2cpp_plus版本:v2021-2.2.0
OS+Build:Android OS10 API-29 ABI-ARM64(小米8)
**问题:**
此问题只有ARM64 MethodBridge上有问题,所提供的crashdemo工程必现问题。
此问题在Win64(MethodBri…
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同时使用HybridRLC和Netcode(资源打包使用Addressable),RPC函数写在热更DLL里,实机运行调用RPC方法时报错ExecutionEngineException: NotSupportNative2Managed
ExecutionEngineException: NotSupportNative2Managed
at Unity.Netcode.RpcMes…