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Would it be within the scope of this project to have an option to disable linear texture filtering (while keeping anisotropic filtering enabled)?
For an example, see how [Quake 1 (and other idTech 2+…
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For maps made of .PNG/.JPG/.. images (issue #1602) instead of .WAD, it would be very useful to support texture UV + simple textured materials (.MTL) for the existing .OBJ export in TrenchBroom. As exp…
ghost updated
5 years ago
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After the pipelines get compiled, rpcs3 invariably fails in this assert:
```
rpcs3: ../src/intel/vulkan/anv_private.h:1957: anv_buffer_get_range: Assertion `range + offset size' failed.
```
This…
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### Description
We've been seeing a huge number of rollbacks occurring in our "Production" deployment of our app. When I say huge, I mean in thousands.
![screen shot 2018-10-18 at 4 41 36 pm](ht…
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http://www.vectorfabrics.com/blog/item/vector_fabrics_accelerates_idtech_4_game_engine
Some interesting stuff. They claim to have 15% performance boost.
There is a patch at the and as well.
tapir updated
5 years ago
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Hi ..
I have successfully done the decrypt and encrypt operation. now i need the CVV number for to disply into the GUI.
How can i get the CVV number for IDTech SecureMag Reader..
Kindly help me
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# Compatibility Report
- Name of the game with compatibility issues: Doom Eternal
- Steam AppID of the game: 782330
## System Information
- GPU: nVidia GTX 2060
- Driver/LLVM version: nvidia 44…
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Using the recommended unstable Padoka drivers with a Fury X on Ubuntu 18.04.
Doom runs fine in OpenGL, but will not even launch with Vulkan. It crashes immediately to an error console. Game is ru…
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Log:
```
Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2018-08-24T22:52:41.896-07:00 LOG: Process start…
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If you even glanced at the Q3A sources to port any of this (which the comments suggest) you need to GPL 2.0 or any later version this repo and include id tech's Quake 3 license and copyright declarati…