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Hi @pfcDorn @hybridherbst
This one is rather a question. My use case now is to spawn multiple instances of same GLB in a scene. I'm using .Load() from GLTFComponent.cs in multiple game objects. It…
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For the hybrid renderer to instance objects, duplicate mesh assets need to be sharing the same base mesh. On import, duplicate meshes should be identified and have their mesh component set to a commo…
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Hey everyone,
I'm trying to use an instanced / transformed gltfjsx component generated using this command:
`gltfjsx accosisting_squeemer_v2.glb -t -I`
The outputted code is attached below alo…
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## 🐛 Bug Report
When applying a constraint on a `MeshCoord` and a callback which checks the loaded cube has a mesh, the callback is not applied on the returned cube.
## How To Reproduce
Steps to …
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Hi,
For an imported vehicle, I'm applying the car paint material as instructed in the tutorial, and the static mesh view looks something like this:
![Screenshot from 2024-08-09 02-51-16](https://g…
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When the object has a modifier, instancing it via group collection still produces multiple meshes even if "Apply Modifiers" checkbox is checked.
Repro:
1. Ctrl+2 - Apply sub div modifier to a defa…
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Hi,
i am struggling to achieve mesh refinement around a line segment and around some points inside a polygon. i used this code below to define the geometry for the PSLG for meshing, i have a n Ellip…
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In fact, I want to combine "cylinder" and "cone" for farther use
(without applying mesh, just this window (see at picture 0)),
but my modifed code failed, and the code create an awful model which i…
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### Describe the project you are working on
Generated large static geometry containing many PlaneMesh and BoxMesh instances.
### Describe the problem or limitation you are having in your project…