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It seems that the library only works on sdk 23+ as it does not work at all on minSDK16, it repeatedly produces this error: `E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encod…
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There is the same runtime class code generated tor every used class. This can be further unified to save space and reduce compile and runtime overhead.
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Reading the box2d extension's changelist I see that some stuff didn't make the cut in the wrapper. World#shiftOrigin is one of those.
@badlogic @MobiDevelop : Is there a specific reason why it was …
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Is it possible to iterate through a particle system to get particle information like position and velocity? I'd like to implement boundary detection, as well a try out different rendering techniques (…
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[JRubyArt][] and [propane][] provide ruby wrappers around processing, but I create jruby extensions to enhance functionality hence polyglot maven. Both these projects are then bundled as gems. I creat…
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When device is rotated it causes Null pointer exception in this lib
03-13 18:20:41.611 17885-18474/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 26500
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RunTestbed:
[java] java.io.FileNotFoundException: C:\Users\u6033361\work\data\srv1\grid
_calib\192.168.0.114\phase2_160x120.csv (The system cannot find the path specifi
ed)
[java] at…
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Hello,
I just had a look at the new version, and everything looks much clearer in the code !
However, I took advantage of the spaghetti-ish versions of before and I could run this in an interpreter…
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In the html5 build, the internal joints list of the World class contains dangling entries after a body with multiple attached joints was destroyed. The method `World.getJointCount()` returns a differe…
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It seems like there should be a more efficient solution than giant arrays of HashSets and Integer autoboxing, but it currently works.