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Add optional functionality to the importer to optimise meshes before they reach the object library. MeshOptimizer, found here: https://github.com/zeux/meshoptimizer can change mesh data layout to make…
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Base on the [pointer here](https://github.com/xBimTeam/XbimEssentials/issues/184#issuecomment-400604107) in #184 , I have the following code that prints a list of points ( point cloud )to IFC , but it…
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* **I'm submitting a ...**
- [ ] bug report
- [X] feature request
* **What is the motivation / use case for changing the behavior?**
I would like a homothetie method for ClosedShell3D in ord…
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Hi Ryan,
Can you please tell me how did you generate the colliders.csv for your area.
Is there any kind of Website or API ?
Kindly let me know asap.
Thanks.
ghost updated
6 years ago
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Problem: The marching cubes algorithm gives STLs that are large in size and have aliasing defects on sharp edges.
Solution: Have a mesh generation algorithm that is adaptive to the curvature of the…
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https://github.com/mmp/pbrt-v3/blob/aaa552a4b9cbf9dccb71450f47b268e0ed6370e2/src/shapes/triangle.cpp#L276-L280
As described in the book 3.9 and 3.6 there are three transformations applied to the tr…
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### Tested versions
4.2 stable
### System information
macOS 14.5 - forward+ - godot 4.2 stable
### Issue description
Import a large glb file (778MB) which contains 800 models will crash the edito…
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Is there an example anywhere for the c++ viewer like there is for the python viewer? I see the basic "MainFunc" run the viewer example, but I actually want to interact with the viewer.
I want to use …
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I would like to read in a vertex id value `int vertId` for each vertex and export that value for each vertex in the final nxs and nxs files. I attempted this by following a similar procedure for addin…
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I can not find these (mesh grid, Parameterization QuadCover).
what should I do?
this page (https://github.com/alecjacobson/gptoolbox_ext) doesn't work.