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Code a professional side view 2d game character with the Free game engine Godot! Learn the fundamentals you need to code solid movement for platformers, action-adventure, and Metroidvania games.
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Some sort of system for the camera so that it follows the player. Take a look at this for inspiration:
https://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice…
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This is a high-level overview of the project to get the conversation and work started.
Here are our gdscript guidelines: https://www.gdquest.com/open-source/guidelines/godot-gdscript/
Use Manneq…
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The hook mechanic used to apply a force to the character at the start of the project but the movement was unreliable. Right now it uses the arrive behavior to reach the hooking point, smoothly slowing…
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Initial proposal by @Razoric480
The AI system is split between 3 facilities, plus a scheduling utility, depending on project and AI complexity:
- Decision making
- Pathfinding
- Steering
## Decisio…
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Example: when in tileset setup scene and creating a tile StaticBody2D or KinematicBody2D, be able to set an script and set something like:
``` GDScript
# grate.gd
# this is the Tile
extends Kinematic…
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Right now axis input uses Godot's built-in deadzones, that are separate on X and Y axes. We should have a circular deadzone instead.
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Important announcement for all Godot contributors: As done for 3.1 (#21490), we'll have an alpha / **feature freeze** period for Godot 3.2's development, before the beta / *release freeze*.
I plan …
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**Godot version:**
3.1 stable
**OS/device including version:**
Windows 10 64bit
**Issue description:**
When type hinting is used with signals some weird behaviour occurs, the followin…
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I've changed Skin.gd, the node responsible for playing the player skin's animations, so it has a single public `play` method. But for animations like `ledge`, you need to animate the skin moving in th…