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I've been following a guide that was posted here (https://docs.google.com/document/d/1xBHq2qccczn1ZcG4uc3DDGHhK0YxfmxI9TNRqjBLzFw/edit) and everything's fine until I try to compile mkxp. I've followed…
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In order to port a RGSS player (RPG Maker games) to the Playstation Vita, I need to get this library working first.
Since the [mkxp]() project relies on `pkg-config` returning information for `sigc…
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Hello there!
I am having a subset of the player base running into troubles running my game.
I don't think it's a scripting thing, as everyone can run it just fine. But some people report the screen …
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Also would it be possible to have support for Wolf RPG editors?
ghost updated
2 years ago
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I'm trying to run my game (built with RMXP) by using prebuilt binaries.
It works well in my windows desktop, but not in my Mac.
Any hint of why it doesn't work?
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We have decided to use mkxp-z. As such, for the sake of portability, external executable code should be merged into mkxp-z. Things to merge:
- ~~Mode7 effect~~
- ~~First person raycasting~~
- ~~B…
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Segfault when attempting to read the save game directory. I replaced it in my local copy with a ``./Saves`` directory.
```
$ ./mkxp-z_essentials_debug.exe
RGSS version 1 (RPG Maker XP)
ALC_SOFT_…
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Okay it might sound crazy but there are some actual benefits of doing so:
- Lower memory profile due to the absence of a full browser. Especially helpful on lower end platforms like older Raspberry P…
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**What did you expect to happen?**
To have all my git repos automatically pulled.
**What actually happened?**
```
2021-01-12T14:52:14.086Z DEBUG topgrade::config > Path E:\cloud.ingwie.me\Wor…
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#### Describe the issue in detail:
I wanted to request if someone can implement support for playing RPG Maker XP games?