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When using decals and decalroads that have transparency flag set in their materialdefinition don't apply their normalmaps when rendered. Setting or clearingthe Transparent Z-write flag has no influenc…
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```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
```
I'd like to build this on OS X (or consume a binary).
I've installed some of the dependencies through homebrew, and the version of
Gimp I have is the official Mac binary they provide.
At presen…
-
I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
> UnityGLTF/PBRGraph has too many Shader variants (2359296). To resolve this, go to Project Settings > Graphics an…
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```
What steps will reproduce the problem?
1.Download gimp-normalmap-win32-1.2.2.zip
2.Extract normalmap.exe to GIMP plugins directory. Usually this directory is
located at "C:\Program Files\GIMP-2.…