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### Godot version
v3.5.1.stable.official [6fed1ffa3], v4.0.beta7.official [0bb1e89fb]
### System information
Windows 10, AMD 6800xt on 22.11.1 Adrenalin drivers, GLES3 & Vulkan
### Issue d…
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Hello!
I've already got some things running on WP7 device but as hard as I've tried I couldn't do anything with physics. I used default unity colliders and rigidbodies but that just made that objects'…
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Would it not be easier to use UE4 and write plugins for any features we feel are missing? What we need to support:
Visual scripting - supported in UE4
Integrated tools/game - supported in UE4
Network…
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2d matrices (and 3d) are common in physics simulations. The current way I represent a 2d array is like this in lua:
```lua
-- A struct that contains two arrays of doubles: row1 and row2
kappa = {…
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- [x] Particle emitters have no way to stop them from emitting, disabling removes all particles for emitter from scene
- [ ] 2D physics collision events have a b2contact cast as void* in them and are…
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https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#move-and-slide
Instead of `var gravity = 2500`, it should just get the gravity from `ProjectSettings.get_setting("…
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### Tested versions
- Reproducible in: 3.6.stable, 3.5.3.stable.
Cannot reproduce in earlier versions, as in-built 3D physics interpolation was introduced in 3.5.
### System information
Linux Mi…
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### Godot version
3.4.4 and 3.3.4
### System information
Ubuntu 20.04 x86_64
### Issue description
## What doesn't work:
If a body is moved before a scene is loaded, body_entered will …
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Weight of objects and their contents seem to be computed/stored in an odd way - they are converted first into a volume, then somehow coverted back into mass. This is a bit confusing and I think requir…
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### Describe the project you are working on
A 3D game about a lone dog on a space ship, who gets treats from the ship's computer if it keeps the crew alive and the ship from exploding.
A 3D game…