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Further extensions of the functionality from #1855 are possible. Adding the ability of having gauge points on, e.g., a 1D `TreeMesh` should be straightforward. For instance, one does not need a Newton…
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Hi,
I have found this document on Code_Saturne website [Mesh_Generation](https://www.code-saturne.org/cms/sites/default/files/file_attach/BPG/BPG-2-Mesh-Generation.pdf) and as it is not dated and ref…
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Patches for mingw llvm support. I tested with ninja.
```
scoop bucket add dorado https://github.com/chawyehsu/dorado
scoop update
scoop install llvm-mingw ninja cmake
git clone https://github.c…
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Updating ospTutorial.cpp to render a single quad instead of 2 triangles:
```
std::vector index = {vec4ui(0, 1, 2, 3)};
main()
{
ospray::cpp::Geometry mesh("mesh");
// ....
mesh.…
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adding a function to increase the subdivision of a compas mesh along&within a certain stripe.
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WIP in this branch: https://github.com/fverdugo/GalerkinToolkit.jl/tree/makie
cc @raar1 @Cmurilochem
I have some low level functions already:
![Screenshot from 2024-09-24 18-00-52](https…
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```
wrote:
>> the priority is the Mesh.
>> most user like the molecular surface from epmv, the triMesh is robust, but I
am wondering if there is a more genereal mesh object in 3ds
>> a more genere…
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Hello, developers. I tested the example in https://github.com/firedrakeproject/firedrake/blob/master/tests/slate/test_hdg_poisson.py, but I changed the solver to a direct solver(`mumps`) and got the w…
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**Please describe the problem you are trying to solve.**
With the introduction of #1314, we get tetrahedral mesh primitives to describe volumes.
However, many codes use hexahedral elements, so we …
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I have a use-case where I need to generate a 2D navigation mesh for a non-voxel game. Currently I have a mesh that looks like this ( pardon the green line and paused icon ):
![image](https://user-i…