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Versions:
- bevy_rapier3d: 0.19.0
- bevy 0.9.0
I'm using `bevy_rapier3d` and I have a `Sensor` collider that has a `Parent` with a `Transform`. The collider gets set up correctly when it's spawne…
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I really hope that this will be possible in the future. I want to use it with MinGW.
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I really hope that this will be possible in the future.
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Happened between my last two project's commits, was using this fine before.
Full stack trace:
```
panicked at 'called `Option::unwrap()` on a `None` value', /Users/tfp/.cargo/registry/src/github.…
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### Current Behavior:
npm v7 does not install linked local packages dependencies.
### Expected Behavior:
In npm v6 the dependencies of a local linked package are installed. This means that if `ap…
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Hi, it should be good to have an example that creates a `ColliderDesc.trimesh` from a THREE.js mesh. It will make it easier for those who want to apply rapier.js to an existing three.js project.
Here…
yepw updated
12 months ago
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Hi! We recently updated from rapier3d 0.15.0 to 0.17.2, which brought in a new version of parry3d with it.
In some of the scenes that worked in previous versions of rapier/parry, we're now hitting …
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Tested main (e251483)
I think that maybe the previous fix for this was only a partial fix, because I recall it still being an issue. I think I was too deep in the game-jam to report it at the time.…
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Something that has been troubling me for a while is that we have conflicting features in rspotify, but [features in Rust must be *additive*](https://github.com/rust-lang/cargo/blob/master/src/doc/src/…
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I'm building a SvelteKit project that's using Threlte, and during the build process, i always notice the following message:
```
"Collider", "World" and "RigidBody" are imported from external modul…