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Hello,
I started using both \psi and \psi Studio and ran into issues with the 3D panel in \psi Studio.
It was not working properly (see below for the symptoms) when Psi Studio was being displaye…
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I've been trying to get the High Quality Line Renderer to work but I don't have any success.
I get the following error:
**Compute shader (ComputeShader-VertexSetup): Property (_VertexBufferPositio…
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### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
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I noticed a performance issue if an Unreal application runs in SteamVR and uses OpenGL. Now, what's the problem? Running a UEVR session where the respective app uses OpenGL as API + SteamVR as runtime…
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I'm testing the same routing algorithm as used on a Spike Prime, for FLL challenge. It turns out that the Gears simulator is much slower and less deterministic than the real robot.
For example, the…
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Which version of open3d do you support?
0.14.1 ?
or 0.15.1?
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Hi! I just discovered LibFive from https://old.reddit.com/r/archlinux/comments/87547n/3d_cad_software/dwalzdg/ and I'm trying to understand what this is, and it seems to be a library, and not a fully …
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This proposal is about adding built-in GLTF support in the browser.
At the W3C workshop on web games, Yasushi Ando conducted a breakout session discussing native support for GLTF in the browser. Hi…
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(updated given Dominic's comment and more own thoughts)
Filing this bug to collect what kind of guide/tutorial content is missing in the WebXR docs. Planning to share this with subject matter exper…
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The Bilbao Crystallographic Server provides the beautiful publication quality Brillouin zone graph [here](https://www.cryst.ehu.es/cgi-bin/cryst/programs/nph-kv-list?gnum=186&fig=f6mmp&what=data) and …