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## Skills and Pseudo-Skill Basic Descriptions
| Skill | Equipment | Short Description | Associated Non-Weapon Proficiency | EEex |
| :--- | :--- | :--- | :---: | :---: |
| Appraisal | All | Lore |…
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I've noticed together with some other folk that iron is a bit too important, especially early game. Iron tools, as well as bakery ovens, iron stoves, and some other T2 equipment are all made out of i…
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Dan, this is a fantastic plugin and something I had wanted to dive into myself but didn't have the skills. Thanks for releasing this!
A wishlist feature for me would be to draw a ghost model of a car…
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Instructions:
Produce a 12-bar blues in your own style!
Using the primary chords I – IV – V and the chord progression in the 12-bar blues pattern.
You can write your song in a major or mino…
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Want some suggestion for the betterment of my portfolio website
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Weapons are currently cool, but are too strong. We need to figure out how to nerf them a bit.
One idea is to make them stun for fewer turns. I'm not especially keen on this idea but I would be will…
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A user should be able to see all the fields necessary to create a new game when he/she enters the Create Game fragment already added.
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I'm currently trying to integrate Metallurgy and Tinkers Construct with MF2 using MineTweaker. Because of the way hot ingots and items are handled, I'm able to heat ingots, which is great. I'm also ab…
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Hi Freedoom team
Not sure if this or the [DOOM World forum](https://www.doomworld.com/forum/17-freedoom) for Freedoom would be the right-place to mention this, but... I was wondering if the HUD / s…
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via Miroslav Valan
as promised, the exploratory analysis is now complete and the obtained results are congruent with the expectations. We used cca 8000 randomly chosen samples. The results are atta…