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### Issue Checklist
- [X] I have properly named my enhancement
- [X] I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
### What is your suggestion,…
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See also: https://github.com/tangrams/icons.
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Hello,
I am new to this engine and so far it has worked as instructed in the code guide mentioned. However, I ran into one problem and that is, when all the steps are successfully processed, the ou…
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All assets, metadata, and credits will eventually need to be transferred from https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator to here:
a. Images are stored like this …
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I installed using` haxelib install spritesheet`, and I included `` in my project.xml. However attempting to import anything from spritesheet returns `type not found`. Even the provided demo returns
…
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As titlen suggests. A user should be capable of requesting a spritesheet with a given array of icons in it. Discussion about implementation below.
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I have background sprites, which I've drawn game sprites onto to see how they'll sit within my tilemap.
I now need to take those sprites and merge them with my separate game sprite sheet.
(for conte…
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The system which is responsible for inserting `TextureAtlasLayout` handles onto enities is only doing so when asset events for the spritesheet are emitted.
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- [x] Change spritesheets to spritelists
- [ ] Sinusiodal motion demo
- [ ] Lava lamp noise demo.
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### Expected Behavior
When loading multiple spritesheets that link to each other with related_multi_packs, it should be able to load them all without deadlocking.
### Current Behavior
If you …