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_5.2.0 release_
The newly added vertex lighting completely breaks when a model doesn't have normals. Models are covered in random black patches, as if some junk data was being used instead.
![patc…
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**Godot version:**
3.2.1
**OS/device including version:**
Windows 10
**Issue description:**
I wanted to make a custom toon shader and it works with a single light, but if there are more ligh…
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Hello !
So you probably saw the title, when I change my ray.conf and put Toon material support with diffusion (so the 2nd option) in Toon-shading material option.
But in the past, I already did mm…
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**Describe the project you are working on:**
2D action platformer.
**Describe the problem or limitation you are having in your project:**
Needs to imitate the GGXrd anime look to be as good as th…
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Honkai Impact 3rd has very exquisite 3D model and Toon Shading, has been the benchmark mobile game industry in China. The resource can be extracted normally in version 3.4, but for some reason it was …
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In mmd_tools, what is the correct mathematical formula for gamma correction? Apparently this should be done as an approximate square root of a color to convert it from color management sRGB to the col…
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Hello, you are still active?
I very very like this progamm.
is it possible to create Isometric Spritesheets from .obj files? or .ply files?
i need a obj (with animation) convert to isometic sprit…
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? camera depth - fragment depth
? multi fragment render order
-> https://www.cnblogs.com/zsb517/p/6655546.html
-> SHADOWCASTER
![image](https://user-images.githubusercontent.com/12762888/6366173…
ytgui updated
5 years ago
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For PBR and IB lighting, an environment map is needed. The follwoing JSON snippet defines evironments by example:
```
{
"environments": [
{
"environmentTexture": 0,
"type": "sp…