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### Describe the project you are working on
Godot C# bindings
### Describe the problem or limitation you are having in your project
For the past weeks, I've been discussing with several Unity…
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Currently, antipodal quaternions are treated as equal, i.e., `q == -q`. I can see the motivation for this -- they induce the same rotation -- but this leads to several issues:
* AFAIK, accessing t…
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As indicated in the [OWL 2 conformance document](https://www.w3.org/TR/2012/REC-owl2-conformance-20121211/#Tool_Conformance), RDF/XML support is mandatory, so this needs to be addressed eventually.
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In both the English and Italian version of the PML documentation, there are some missing / implicit details regarding a few behaviours around label selection. They might not be of importance, but sinc…
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We should settle on what kind of fields we'd like in the database. CvGC had a bunch: synonyms and antonyms, examples, remarks… Shall we go with a similar set, or should we think about other fields to …
uakci updated
4 years ago
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This is just a thought. I'm interested in what people think.
Background:
Go has two short circuit binary operators, `&&` and `||`, that only evaluate their second operand under certain conditio…
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**Describe the project you are working on:** This applies to many projects. This is an offshoot from https://github.com/godotengine/godot-proposals/issues/737, example use cases and other discussions …
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Currently an assignment from a "callable class type" (an interface type where the interface has a `call` method) to a function type or the type `Function` will perform an *implicit `call` method tearo…
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And how explicit should that access be?
- The initial proposal suggested explicitly passing in any variables needed, as part of the parameter list
- The more recent proposal involves a `using ()` …
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Last week, [an idea was presented](https://docs.google.com/presentation/d/13FbrlS1mPcG2nhypU6zLCDfw2Ghdmt-Q2xCcfeOLQ0s/edit#slide=id.g2e56144be26_0_259) by which callers could prevent unnecessary inte…