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This map, needs the resource pack. Almost all textures look like they're vibrating when you get up close.
It might be a stray scroller linedef because the effect doesn't happen with `-complevel van…
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Before the 8.0 update i had 40-60fps with setting at mid-high.
Now even with EVERYTHING at the lowest, my fps don't rise from 5.
Resolution, everything
![2](https://user-images.githubusercontent.…
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# Summary
Equals(mouse.Position, vector) == true
Let's say you want to handle input i.e. click detection (release doesn't fire when not moused over component), mouse down, mouse up between multipl…
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with mouse acceleration set to 1, or 0 in the config file, there is still mouse acceleration. i have also tried messing with mouse threshold but it doesn't seem to fix anything.
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# Compatibility Report
- Name of the game with compatibility issues: Hogwarts Legacy
- Steam AppID of the game: 990080
## System Information
- GPU: RX 7900 XTX
- Driver/LLVM version: Mesa 22.3.…
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As it is now, each instance of 3 total is 208 FPS by removing clouds. By also removing Sky from background and background color, it goes up to 248 FPS
![background-color](https://github.com/foxssake/…
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Just to document it:
Rendering in No Man's Sky don't work at this moment with amdgpu or radeonsi driver correctly.
It seems to be a mix on crappy shader code and some issues with mesa.
But there is…
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**Bug description:**
Regardless of what i am doing within the editor from looking at an empty scene to loading a complex level the editor scene will always be around 80FPS. meanwhile when in player i…
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There's a similar bug in the vanilla game. Mouse movement polls independently from the framerate: Geometry, characters, and particles appear smooth at any framerate, but the camera moves at what appea…
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I noticed with the latest update, the circle pad no longer controls the camera and only allows movement. It does not activate sprint and stance the same way the face buttons do. In fact, using the cir…