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Currently i have a bunch of new tutorials planned. But the format for what the tutorials should be has been floating around in my head. In this case i specifically want to do C tutorials, but i should…
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# App summary
- App name: Call of Duty: Black Ops: Declassified
- App serial: PCSB00213
- App version: 1.00
# Vita3K summary
- Version: v0.1.2
- Build number: 1858
- Commit hash: https…
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```
file:///C:/tiny-rtx/src/utils.mjs:12
throw new Error(`Vulkan assertion failed with ${key}`);
^
Error: Vulkan assertion failed with VK_ERROR_OUT_OF_DATE_KHR
at ASSERT_VK_…
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Hi!
I'm trying to run pytorch model on an android device and followed this tutorial :
https://github.com/pytorch/tutorials/blob/master/prototype_source/vulkan_workflow.rst
for better performance.…
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I am trying to follow https://vulkan-tutorial.com/ except using Go. I have done the tutorial once in C/C++, so I have a basic understanding of Vulkan (emphasis on basic). I also have some Go experienc…
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### 🐛 Describe the bug
Attempting to build PyTorch with Vulkan support fails with:
```
FAILED: caffe2/CMakeFiles/torch_cpu.dir/__/vulkan/ATen/native/vulkan/glsl.cpp.o
/usr/bin/ccache /usr/bin…
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This [Github Repo](https://www.youtube.com/watch?autoplay=1&v=c9bUJ6drLbk&feature=youtu.be) tells me that glut is already deprecated, but what about this?
GLFW is an Open Source, multi-platform lib…
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The development tools chapter is a bit light on details and also kinda mixes some tools. E.g. AMD's RGP is listed as a profiler, while it an also do debugging. Vice versa nvidia's nsight is only liste…
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Add the ability to offload the raytracing tasks to the GPU with a framework such as opencl, vulkan, vuda or sycl. Selection of this api will require further research.
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### Godot version
4.1.1
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-4790K CPU…