-
This happens to me in "Phi-3-mini-4k-instruct-q4f32_1-MLC-1k", "gemma-2b-it-q4f32_1-MLC-1k",
After updating my GPU drivers to:
> Intel(R) UHD Graphics 630
>
> Driver version: 31.0.101.2115
…
-
**Description**
It seems that the WGSL parser doesn't always start validating from the correct expression. First example code:
```
@compute
@workgroup_size(16, 16)
fn generate_terrain(@builtin(…
-
It seems like `int32` and `uint32` are not supported by `Buffer`. I'm on the latest release of `wgpu-py`, i.e. 0.14.1 and on the current pygfx@main which is this commit https://github.com/pygfx/pygfx/…
-
I noticed that a rust gpu shader was running much slower than the equivalent wgsl one.
The wgsl one takes 53ms, and the rust gpu version takes 67ms.
Looking at the SPIRV I tracked part of the issu…
-
### Operating System
- [x] Windows
- [x] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [x] iOS
- [ ] Nintendo Switch
- [X] PlayStation 5
- [X] Xbox
- [ ] Web Browsers
### What featur…
-
Current approach is verbose and error prone
```js
ctx.pipeline({
vert: parser.patchES300("..."),
frag: parser.patchES300("...", "fragment")
})
```
The alternative approach is much mor…
vorg updated
8 months ago
-
## Bevy version
0.12.1
## Relevant system information
cargo 1.74.0 (ecb9851af 2023-10-18)
Ubuntu 22.04
```ignore
`AdapterInfo { name: "NVIDIA GeForce RTX 2080 Ti", vendor: 4318, device: …
wk39 updated
6 months ago
-
**Description**
While loading a shader, i got the error :
```
wgpu uncaptured error:
Validation Error
Caused by:
In wgpuDeviceCreateShaderModule
Shader validation error:
┌…
-
Newton stuff only for now
-
I propose we store wesl package metadata in json format, since we're likely to want to use some package metadata for linking.
* Parsing toml in a runtime linker is certainly possible, but every byt…