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Very useful repo. Can you please add Anime4K models too?
I guess we need a anime4k_arch.py and a .yaml file. I tried something myself, but the .pth was only 70kb. So not sure if I did things correctl…
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### Issue Description
In this case, setting a preprocessor and an image, then doing a batch with more than one image will trigger an exception, and the pipeline class switch will fail. This does *n…
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Thanks for this project it seems very promising and I am very excited to restore some of my childhood animes. However I've stumbled on an issue after cloning the repo and installing its requirements.t…
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### Checklist
- [X] I have checked that this issue isn't addressed in [the FAQ](https://github.com/upscayl/upscayl#faq-).
- [X] I have checked that this issue isn't addressed in any other issue or pu…
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### Checklist
- [X] I have checked that this issue isn't addressed in [the FAQ](https://github.com/upscayl/upscayl#-faq).
- [X] I have checked that this issue isn't addressed in any other issue or pu…
nilei updated
10 months ago
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### Issue Description
When generating images with diffusers 0.26 and SDXL (at least with Animagine XL v.3) the images will have a distinct washed-out look, as if a grey filter has been applied over. …
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I know issue #40 exists but I would also love to still see FSR 1 added into the renderer.
> For video scaling much better algorithms exist like FSRCNN.
That is a full super resolution method but…
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Title. What's a good value that doesn't lead to too much artifacting/detail loss? Just curious if anyone who has done more testing has arrived at a nice value, since the mpv/libplacebo documentation d…
ghost updated
3 months ago
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I don't really have much of a clue what's wrong. I don't. When I upload another version of ffmpeg, I get another error
`[20:14:21] Detected GPUs (2):
[20:14:21] 1. Virtual Desktop Monitor
[20:…
Dlibu updated
8 months ago
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### Describe the bug
So I just been using the Abyss Orange Mix model from warrior in the diffusers file format. I get messages now about how the cliptextmodel isn't loading values anymore. Please kee…