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Hi everyone !
I am currently working on the last build on Memoria with VBS (so with SFX Rework) and i have just noticed that there is no longer the sound of the flute when Eiko uses her white magic…
DV666 updated
2 years ago
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**Describe the bug**
I have a level 1 character and when they long rest, they don't recover their 1 hit die. The rules state it's supposed to recover half, rounded down, minimum 1. I don't think the …
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When use the module with Foundry v10, the Configurations don't open. The error bellow is showed in the console.
![image](https://user-images.githubusercontent.com/112586547/187790307-35f8d3e0-d308-…
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Allows more acurate character movement, battlemap, and placement of textures.
Deadline March 5th
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I changed the expanded folder margin-top recently so that it drops down a little more when opened.
Could you change line 356 in the style sheet from `height: calc(var(--navilh) + 6px);` to
```
hei…
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At the moment you have to choose a single saturation level that effects both unilluminated areas and monochrome vision.
This means in order to have the "see in grayscale" part of darkvision etc vis…
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Tile with option to teleport every token withing tile is broken. It worked on 1.0.64 version, but on 1.0.69 it doesn't.
Error message: tile is not defined
![изображение](https://user-images.git…
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Originally in GitLab by @mxzf
From time to time, users want to have a scene where the map is pre-explored (no black fog) but line-of-sight is still restricted to the areas tokens can see. This is us…
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## Map
world_war_ii_classic
## Log Message
Missing image: UnitImageFactory.ImageKey(player=PlayerId named:British, type=UnitType{name=aaGun}, damaged=false, disabled=false)
## TripleA Version
2.5.22…
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Originally in GitLab by @mattexdee
# Client/Server API Changes
## Case 1 - A Document is created with provided base64
```javascript
// Get some example Base64
const sprite = PIXI.Sprite.from("system…